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Company: BebopBee Inc.

Game: What a Wonderful World

Role: Sound Designer

As a sound designer for “What a Wonderful World” I created hundreds of unique sound effects that were incorporated into the game. I worked with game designers Rajeev Nagpal and Pavel Nechval to design sounds that fit all of our visions for the game’s sound palette. Additionally, I edited the game's voiceover files and helped create a mix for the BGM, SFX, and VO in the game.

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Company: Rio Advancement Inc.

Project: Rio OS Version 2.0

Role: Sound Designer

I was the sound designer for the Rio OS 2.0 cloud-based operating system. I created every sound used in the user interface. The approach I took was a clean and modern yet futuristic sound palette.

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You can scroll through this list of excerpts from the project.

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Company: Triple-I Games LLC

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Game: Hindsight 20/20 Wrath of the Raakshasa

Role: VO Recording Engineer

I recorded hundreds of character emote assets with 4 separate voice actors for Audio Director Noel Gabriel to use within the Hindsight 20/20 game. Emote sounds ranged from attack sounds, different degrees of pain grunts, death emotes, and more.

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Company: Aphaia Music

Project: Dark Horror: 100 Sound Design Tracks

Role: Sound Designer

I designed 100 different sounds for Aphaia Music’s Dark Horror trailer SFX pack. I made alternate versions of booms, braams, drones, drops, heavy transitions, hit explosions, sci-fi-themed hits, low hits, and pulses.

You can scroll through this list of excerpts from the project.

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Company: Hypertapp Apps

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Game: Jason Nash Carpool Dad

Role: Music Composer & Sound Designer

Gameplay Theme from Jason Nash Carpool DadMatthew Morrill
00:00 / 02:49

I was asked to compose the gameplay theme and create some SFX for the “Jason Nash Carpool Dad” game. This is the well-known actor, comedian, and semi-finalist from Last Comic Standing's first game. I was given complete control over the music and sound and ended up composing a fun and funky song to match the comedic energy of Jason Nash. This simple causal game received hundreds of thousands of downloads and positive reviews overall.

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Company: Snuggly Apps

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Game: Kids Academy

Role: Music Composer

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Marvelous MenuMatthew Morrill
00:00 / 02:32
Balloon PopMatthew Morrill
00:00 / 02:36

I composed the music for Snuggly Apps’ preschool educational game “Kids Academy”. The music ranged from friendly and approachable menu music to fun, yet gentle gameplay music.

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Company: Astire Games

Game: Death's Daughter

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Role: Music Composer & Sound Engineer

I composed the music that plays when the player flies above the clouds. It’s a short looping section because players will never be in the clouds for long durations. The music is magical and dreamlike -- the way flying above clouds should be! I also created a few sound effects for the game.

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Cloud Theme from Death's DaughterMatthew Morrill
00:00 / 00:40
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Company: Astire Games

Game: Out Foxed: Operation Stealth

Role: Music Composer & Sound Designer

I composed the gameplay music for Out Foxed: Operation Stealth. I gave the music tension, suspense, mystery, and wonder. I also designed a few sound effects for the game. 

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Gameplay Theme from Out Foxed: Operation StealthMatthew Morrill
00:00 / 02:46
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Company: Astire Games

Game: Slapdash Bones

Role: Music Composer & Sound Designer

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Theme from Slapdash BonesMatthew Morrill
00:00 / 02:54

I composed the gameplay theme for Slapdash Bones. I made it full of magic and mystery to match the visual aesthetic of this unique dice-rolling game. I also designed a stinger for the title screen and a victory fanfare for when the game is won.

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Title Screen Stinger from Slapdash BonesMatthew Morrill
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Congratulations Fanfare from Slapdash BonesMatthew Morrill
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Company: TMP Games, LLC

Game: Unannounced

Role: Sound Designer

I worked amongst a small team as I designed ambience sounds, character movement sounds, magic skill sounds, and many others for TMP Games’ first title.

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Company: Silo Studios

Project: Shared Bonds Webcomic Series

Role: Sound Designer and VO Engineer

I designed all of the foley sounds used in the “Shared Bonds” prologue video. I also worked with the voice actors and edited their dialogue to achieve desired recordings.

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